

As I agonised over my inventory decisions, reluctantly ditching my power armour, I went back to check the encumbrance limit and discovered a couple of extra dialogue options. Predictably, I had to lose my companions, another DLC staple for Fallout, but this time I wasn’t suddenly stripped naked or told to go in a disguise this time I could take 70 pounds of equipment with me and dump the rest in a handy box by the cave wall that, miraculously, no-one would find or steal during my absence. Should you wish to answer the summons, you’ll find yourself travelling far north of New Vegas to meet with a rag-tag bunch of people from the Happy Trails Caravan Company. Basically it was just terrible, and that’s all you need to know.Īs is the case with every Fallout 3/New Vegas DLC to date, you are made aware of the new content via a radio signal picked up by your trusty Pip Boy. You were also stripped of all Mojave equipment and companions. It was short in content with the playtime drawn out using methods like insta-death traps, invincible enemies and retracing your steps. In case you missed Dead Money, developed amnesia, or are one of those irritating commentards that feels the need to add “I’m waiting for the GOTY edition” to every piece of online coverage then here is what you’ve missed in a nutshell: Dead Money was a harshly unforgiving, dull DLC set in a separate area to the Mojave.
#Mark man new vegas dlc download#
I paused before pressing the confirm purchase button as I was less than impressed by the previous offering, Dead Money, so you can forgive my trepidation as I watched the download bar eek its way across my screen. After what seemed like an eternity, a new DLC finally arrived for Fallout: New Vegas. 44 Magnum revolver* ( Mysterious Magnum*) Proton throwing axe ( Protonic inversal throwing axe) Cosmic knife* ( Cosmic knife clean*, cosmic knife super-heated*).Bumper Sword ( Blade of the East, Blade of the West).Sawyer, the marksman carbine is loosely based around "paratrooper-oriented marksman rifles" and are present partly due to New Vegas' proximity to Nellis AFB. Despite having the same ammo type and capacity as the service rifle, the marksman carbine has a larger magazine.Īccording to J.E.

When experiencing a malfunction with the marksman carbine (or any other weapons which share its reload animation) the Courier will utilize the forward assist to fully seat the bolt carrier group.The magnification level of the scope is 2.86x on this weapon.If the player character level is 40 or above, they will use armor-piercing ammo against the Courier. Carried by marked men if the player character reaches high levels.In the waste disposal station, near a skeleton at the end of a tunnel.Just follow the pipe until finding a spot in which the player character can jump up onto the pipe. One of them can be found near Securitron de-construction plant on the pipe to the east from the main entrance.Carried by legionary assassins once the player character reaches a high enough level.Carried by many NCR troopers stationed at Hoover Dam and NCR rangers at higher levels all throughout the game as well as some veteran legionaries and centurions of Caesar's Legion, though only during the Second Battle of Hoover Dam.Hidden Valley bunker - can be purchased from Torres, may require the Courier to complete some BoS quests to allow higher tier of equipment to be available to purchase.Gun Runners - can be purchased from Vendortron after level 16.


Durability (number of attacks before breaking) Damage per attack (damage per projectile) It has higher damage and rate of fire, and holds 4 more bullets in its magazine.
